Technology Department Year 10 Information

Technology has a very significant influence on Society, from developments in transport, food, health, leisure and industry, and it is the way which our nation principally earns its living.

Every human being is a technologist in one way or another, either as a consumer or directly involved in its development. Technology is a process which requires knowledge, skills and values which are transferable to a wide variety of situations that you will encounter as an adult.

These skills will help you in many occupations, directly linked to numerous occupations involved in design work, manufacturing, and management. From Engineer to surgeon, construction site to office personnel, you will benefit from a technological experience.
Due to the variety of situations that arise within the subject, the following Design & Technology areas are being offered :

- GCSE Design & Technology
- Entry Level Basic Application of Design & Technology
Each area within technology is linked with industry to give the pupil relevant insight into industrial practice.

DT/Key stage 4.

During key stage 4 pupils take part in design and make projects that are linked to their own interests, industrial practice and the community. Projects may involve an enterprise activity, where pupils identify an opportunity, design to meet a need, manufacture products and evaluate the whole design and make process. Pupils use ICT to help with their work, including computer-aided design and manufacture (CAD/CAM) software, control programs and ICT-based sources far research. They consider how technology affects society and their own lives, and learn that new technologies have both advantages and disadvantages.

Pupils will have access to a new computer control suite located within the department.


Students can choose one of these areas for the two year course :

Design & Technology G.C.S.E.

Students can choose one of these areas for the two year course:
Area 1 - Systems and control products
Area 2 - Food Technology
Area 3 - Graphic Products
Area 4 - Resistant Material Technology
Area 5 - Textile Technology

Each area will cover these aspects of the technological process :

(a) use of information technology, (including computer aided design - CAD)
(b) environmental, moral and social considerations
(c) aesthetic considerations
(d) systems and control
(e) health and safety
(f) evaluation

Scheme of Assessment

The scheme of assessment will consist of two components :

(i) One Design and Make project 60%
(ii) End of Coursework Examination 40%

Candidates will be entered into either Foundation Tier Grades G - C or Higher Tier D - A*.

AREA 1 SYSTEMS & CONTROL

This modular course combines the knowledge and understanding that the pupils have gained in Design Technology with those from Science; and puts theoretical concepts into practical applications.

The four key areas of study are:

ELECTRONICS
To include research work and practical applications of
circuits, input devices, output devices, switches, sensors,
timing components, logic gates; and the building and testing at
of electronic circuits.

MECHANISMS
Understanding and applying mechanical systems, such as,
pulley and belt systems, gear systems, levers and linkages,
cams along with other mechanical devices.

COMPUTER & MICROPROCESSOR CONTROL
This section of the work will include using flowcharts,
controlling devices through a PC, controlling devices through a
Microprocessor and evaluating and comparing these different
methods.

STRUCTURES
The study of different kinds of structures, and
understanding the forces that can react on them. Also
the materials and constructional details that are best
suited to a variety of different kinds of structures.


Each area of study is covered in depth and may include simulated tests or mini projects. For the main project, any of these areas could be used or combined, making it totally flexible, provided that one key area is developed. Pupils will be encouraged to develop original and innovative design ideas, and to explore and make
use of the latest technological initiatives; this may include using any or all of the following. Bit by bit controllers, pneumatics, air muscle systems, smart wire applications, optical systems including fibre optics. Pupils will be able to refer to the latest resources made available through the Technological Enhancement Program; and use Microprocessors to control moving vehicles with the use of Micro chips. The use of I.T. will continually be encouraged and used where appropriate.

AREA 2. FOOD TECHNOLOGY
This particular focus area of the Design & Technology Syllabus is based on the production of marketable food products. The syllabus covers the following areas:

1. Physical, chemical and aesthetic characteristics of food, i.e. how different food ingredients work together.

2. Nutritive values of foods, i.e. what nutrients do foods contain and why do we need them.

3. Causes and control of food spoilage, i.e. what makes food spoil and how this can be avoided.

4. Manufacture and processing of food, i.e. investigating how food commodities are manufactured and processed from their original state, e.g. milling of flour to the production of bread.

5. Marketing and retailing, i.e. investigating and understand market research, food testing and appreciating the wider needs of consumers according to their cultural, moral and social background. The use of I. T. will be made full use of, where appropriate, during the course.

AREA 3 - GRAPHIC PRODUCTS
Over the course of the 20th century our lives have become increasingly informed by images. From road signs and the symbols on washing instructions, to the media, advertising and computer games - they all rely upon our ability to "read" the graphic image. As the volume of information which we have to understand becomes greater and more complex, the study of graphic design helps us to decode the information within these images.

Pupils following the GRAPHICS option will explore the possibilities offered by GRAPHICAL COMMUNICATION and learn how to utilise them in their design work. This will be achieved through the completion of a design project and relevant skills including research into packaging design, company logos, advertising, colour and type face design.
Pupils following this option are expected to carry out their own research for their project. Trips to the National Museum of Wales, Cardiff or the Museum of Packaging and Advertising Design, Gloucester, are planned to enable pupils to do this.

The graphics brief will involve a high degree of image production by both traditional means and computer generation. In addition, pupils will be required to make use of I.T. in the presentation of their folio work.

AREA 4 - RESISTANT MATERIAL TECHNOLOGY

This focus area would involve practical activity concerned with developing candidates competence to address a wide variety of design situations.
Candidates would have the opportunity to analyse and evaluate situations, design and make products and then appraise their performance.
During the course they would experience the variety of roles involved in design technology; as a client, designer, maker, manager, user etc. an opportunity would be given to work with a range of resistant materials to gain further understanding of the working characteristics and physical properties of materials, Cost and availability of materials are factors which influence the choice of the outcomes in the pupils? design solutions.

The investigation into how local companies manufacture different products is covered within the course. This will give the pupils an understanding of the different manufacturing processes in the locality, and how quality control checks and waste management of the products are managed.

Pupils will work with Metal, Wood, Plastics and other materials, in the Design and Making of a practical outcome combined with ITC work and Computer Aided Design/Computer Aided Manufacture.


AREA 5 - TEXTILE TECHNOLOGY

The textile focus area has been devised to broaden pupils? design and technological capability, by promoting design awareness, and providing opportunities to experiment with their own ideas.

The course is very much centred around practical activities.

FOUR COURSEWORK OPTIONS are available which will allow pupils to develop their interests in a particular aspect of textiles. These will include :


A INTERIOR DESIGN
B THEATRICAL DESIGN
C FASHION
D COMMERCIAL DESIGN

In the development of coursework pupils will be encouraged to show:

(i) Research work in formulating a product idea.
(ii) How a suitable design is developed.
(iii) The manufacturing of the design.
(iv) Testing and evaluation of the product.

The SYLLABUS CONTENT covers such topics as :

(a) DESIGN PRINCIPLES (e.g. Interior Design, Fashion, other Textile Products).
(b) CREATIVE TECHNIQUES / PROCESSES (e.g. tie dye, screen printing, appliqué, patchwork, beadwork, machine embroidery).
(c) MATERIALS TECHNOLOGY (e.g. knowledge of fibres and fabrics, technological advances.
(d) MANUFACTURING TECHNOLOGY (e.g. estimating quantities, costing, pattern layouts, construction processes. An awareness of methods used in the Textile Manufacturing Industry).
(e) THE FASHION MARKET (e.g. Influences on fashion, fashion makers, the fashion industry).

Whenever possible pupils will be encouraged to develop their skills in I. T. to include CAD/CAM, word processing etc.


TECHNOLOGY (Entry Level)

Basic Application in Design & Technology

Design & Technology is about designing and making things for people.

We are all involved in a technological world - we use cars, clothes, pencils, T.V., and a variety of foods from all over the world which solves human needs. Design & Technology is concerned about how things can be made, how they look and how they make us "feel", i.e. an attractive coat or exciting looking car. This course is a practical hands on experience to develop pupils? capability in Design & Technology. During the course pupils will experience a wide range of materials, and be required to undertake one design and make activity which will be forwarded for assessment.

Assessment pattern: Project 60 marks Examination: 40 marks

There is an option between TEXTILE TECHNOLOGY and PRODUCT DESIGN.

1. Gathering information techniques, develop graphic skills, organise and plan a project, make and evaluate a product.
2. Topics covered during the course - Use of Materials and Components, use energy sources, Business and Economic factors, Emergencies (human factors), Social factors (needs of people).
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